PATCH NOTES
What's changed in Roguegrind, newest first.
JULY 21, 2026 v0.0.3
- NEW Added a new Snow biome - rare and large, like Volcano. It's home to two enemies exclusive to it: Frost Mage (no longer roams the rest of the world) and the all-new Yeti, a slow brawler that permanently enrages - faster, harder-hitting, and its claws leave a lingering frostbite chill - once wounded badly enough.
- FIX Fixed items picked up, discarded, or swapped during a run sometimes vanishing if you closed the game (or it restarted) before that run ended.
- CHANGE Loot pickups and inventory changes are now validated server-side, closing another way a modified client could fake progress.
- FIX Fixed occasionally spawning right next to (or in immediate danger from) an enemy at the start of a run.
- CHANGE Improved performance during fights near several ranged enemies at once - should mean noticeably better FPS.
JULY 20, 2026 v0.0.3
- CHANGE Outdated clients are now blocked from starting a run and prompted to download the latest version.
- NEW Added a cross-platform .jar download for players whose antivirus flags the Windows .exe - also runs on macOS and Linux with Java 8+.
- FIX Saved settings (login session, key bindings) now actually persist on macOS and Linux instead of silently failing to save.
JULY 19, 2026 v0.0.2
- FIX Fixed the enemy that killed you sometimes showing as a single garbled letter instead of its real name.
- FIX Global chat now correctly shows the most recent messages instead of getting stuck on old ones.
- FIX The newest chat message now appears at the bottom instead of the top.
- CHANGE Chat messages now fade out after 10 seconds instead of 25, and stay fully visible while the chat window is open.
- CHANGE Removed debug chat commands that granted free weapons, mana, or fire-rate changes.
- CHANGE Glory gains are now validated server-side, closing off a way the leaderboard could be manipulated.
JULY 18, 2026 v0.0.1
- NEW Added a self-contained Windows build - no separate Java install required - available from the website's "DOWNLOAD FOR WINDOWS" button.
- NEW The website is now available in German and English - toggle with the DE/EN switch in the navigation.
- NEW Added a Donate page - entirely optional, never required or rewarded in-game.
- NEW Added an Environment picker to the Launcher's Settings tab - switch between Local, Production, and Custom server connections. Production is now the default for new installs.
- FIX Fixed the game window's title bar showing no version number.
- FIX Fixed the bestiary's HP-sort button reverting to English after switching to German.
JULY 17, 2026 v0.0.1
- NEW Drag the inventory window by its background to move it, and drag a weapon onto the equipped-weapon slot to equip it instantly.
- FIX Fixed manual-fire mode accidentally shooting while you dragged an item in the inventory.
- NEW Four more enemies added to the world: Boar (charges in a straight line and can be staggered by slamming into terrain), Imp (keeps its distance and flinches into a dash-away plus a burst of faster shots when hit), Vinelasher (a stationary jungle plant that lashes out and roots anything that strays too close), and Vulture (circles overhead before diving at you).
- NEW Dungeons are now procedurally generated - a fresh layout, monsters and loot every time you step through a portal, instead of one fixed dungeon.
- NEW Dungeon entrances are now much more common across the world.
- NEW New characters now start with a random tier-1 weapon instead of always a sword.
- FIX Fixed the dungeon's portal and torch tiles showing a stray colored background instead of matching the dungeon floor.
- CHANGE Spider bites now visibly web you in place while you're rooted.
- CHANGE New artwork for Frog and Golem.
- CHANGE Wraith no longer spawns in the open world - it's now an exclusively dungeon encounter, alongside Bats.
- CHANGE Leaving a dungeon now returns you to the exact spot you entered from, and that entrance closes behind you, instead of dropping you into a brand new world.
- CHANGE The Deamon Dragon no longer drops an extra chest on top of its guaranteed gold one.
JULY 16, 2026 v0.0.1
- NEW Killing any enemy now earns Glory - previously only the Fire Mage did.
- NEW Drinking a potion now shows a particle burst, floating text, and an on-screen cooldown bar.
- FIX Smoothed out enemy movement - chasing enemies no longer stutter-step or flicker between facing directions.
- FIX Deaths from poison, bleed or burn now correctly show which enemy caused them, in the death recap and on your website profile and the leaderboard.
- CHANGE Volcano now mixes into every generated world as rare, large hotspots instead of only appearing in its own dedicated world.
- CHANGE The minimap's zoom now shows a smaller window of the world around you instead of resizing the map itself.
JULY 15, 2026 v0.0.1
- NEW Seven new enemies added to the world: Wolf (winds up then lunges a long distance), Frog (hops around and spits poison from range), Salamander (leaves a trail of burning embers as it moves), Wraith (a rare, blinking shadow that phases through walls), Crab (pulls you in before pinching), Scorpion (weak sting, nasty lingering poison), and Frost Mage (marks the ground with an icy storm and chills anyone who gets close with a point-blank nova).
- NEW Added a Bestiary section to the website describing every enemy in the game, with real in-game stats.
- NEW Enemies now spawn in the biomes that fit them - Wolves in grass, Frogs in jungle, Scorpions in desert, Crabs on sand, Salamanders in volcano worlds.
- NEW Dying now shows a death recap - enemies slain, chests cracked, and how long you survived.
- NEW The minimap can now be zoomed in and out.
- FIX Fixed several enemies (Skeleton, Spider, Golem, Crab, Scorpion) rendering as solid pink tiles instead of their actual sprite.
JULY 14, 2026 v0.0.1
- NEW Generated worlds now mix several biomes - grassland, jungle, desert and sand appear side by side with soft, natural transitions. Volcano worlds stay pure lava lands.
- FIX Ground items are picked up where they actually landed, and with one free slot left the nearest item is picked up first.
- FIX Fixed being unable to move after returning to the game from an earlier session.
- CHANGE Weapon stats in the inventory tooltip are now rounded to one decimal.
- CHANGE Redesigned this website: cleaner look, mobile navigation, leaderboard tabs and faster loading.
JULY 12, 2026 v0.0.1
- NEW Your website profile page now shows your Glory score and your full inventory.
- NEW Daggers and Axes have joined the arsenal, with the same Tier 1-10 progression as Swords, Bows, and Staffs.
- NEW Every weapon type now has its own mana-fueled special attack - right-click to use it.
- NEW You can now change your in-game nickname (letters and numbers only).
- NEW Added an offline play mode for practicing without a connection - runs don't count toward the leaderboard.
- FIX Fixed facing the wrong direction while auto-firing.
- FIX Fixed the chat box occasionally blocking movement after alt-tabbing back into the game, and blocked sending empty messages.
- CHANGE Refreshed the Launcher with a new Play button and nickname picker.
JULY 11, 2026 v0.0.1
- CHANGE Logging in now uses Discord instead of a username and password.
- NEW Monthly and Weekly leaderboards are now live, alongside All-Time.
- CHANGE Redesigned the Launcher and added a display for the server settings and game version.
- CHANGE Redesigned the website with a new pixel-art theme, including Discord login.
JULY 10, 2026 v0.0.1
- NEW You can rebind your controls, and toggle between auto-fire and hold-to-fire.
- NEW Right-click and hold an item in your inventory to discard it.
- NEW Chest rarity now actually matters - better chests drop better loot, and weapons have been rebalanced.
- FIX Your inventory now correctly persists between logins.
- FIX Dungeon portals are spawning in generated worlds again.
- FIX Fixed broken-looking shorelines in generated worlds.
- FIX Fixed aiming being off-center at the "Big" window size.
- FIX Fixed a crash some players hit when starting the game normally.
- CHANGE Lava now blocks movement, just like water.
- CHANGE New fireball art with a fuller, more detailed flame.
- CHANGE Removed the Donate tab - this project isn't run for profit.
JULY 9, 2026 v0.0.1
- NEW Zombies and small slimes now attack you in melee.
- FIX Major fix for lag and freezes caused by enemy pathfinding.
- FIX Fixed the game hanging when the server was slow or unreachable.
- FIX Fixed losing keyboard control after alt-tabbing back into the game.
- FIX Fixed a slowdown that could build up over long play sessions.
- FIX Various world-generation visual fixes (shorelines, water animation seams).
- CHANGE Added extra safeguards against the game freezing.
JULY 8, 2026 v0.0.1
- FIX You can no longer spawn or walk directly into water.
- FIX Fixed enemies flickering oddly while chasing you.
- CHANGE The leaderboard's "died on" time now shows the exact hour and minute, not just the date.
JULY 7, 2026 v0.0.1
- CHANGE Improved enemy pathfinding performance.
EARLY DEVELOPMENT (2020-2023) v0.0.1
- CHANGE Laid the foundations of Roguegrind: the game client, the account/leaderboard webservice, and global chat.
- NEW Added the Glory leaderboard system.
- CHANGE Increased player movement speed.
- FIX Various early bug fixes and performance work.